.Tab--sky pallette
.*--1 
1.Reflexive-8-8-240
.*--1
2.Ident-4-300
.*--1
.Tab--local objects
.*--1 
1.Reflexive-72-36-240
.*--1
2.Label-name-120
2.String-0-180-32
.*--2 
2.Label-object type-120
2.Int16-32-60
.*--2 
2.Label-SubSection ID-120
2.Int16-34-60
.Tab--scenery
.*--1 
1.Reflexive-80-92-240
.*--1
2.Label-scenery pallette index-120
2.Index16-88-40-4-0-240-Ident
.*--2 
2.Label-local objects index-120
2.Index16-72-36-0-2-240-String-32
.*--2 
2.Label-x-16
2.Float-8-60
2.Label-y-15
2.Float-12-60
2.Label-z-15
2.Float-16-60
.*--2 
2.Label-Yaw-60
2.Float-20-60
2.Label-Pitch-60
2.Float-24-60
2.Label-Roll-60
2.Float-28-60
.*--2
3.Script-52-120
.Tab--scenery pallette
.*--1
1.Reflexive-88-40-240
.*--1
2.Ident-4-300
.Tab--Scripted Bipeds
.*--1 
1.Reflexive-96-84-240
.*--1 
2.Script-52-120-Invisible
.*--2 
2.Label-scripted biped pallette index-180
2.Index16-104-40-4-0-240-Ident
.*--2 
2.Label-local objects index-120
2.Index16-72-36-0-2-240-String-32
.*--2 
2.Label-x-16
2.Float-8-60
2.Label-y-15
2.Float-12-60
2.Label-z-15
2.Float-16-60
.*--2 
2.Label-Yaw-60
2.Float-20-60
2.Label-Pitch-60
2.Float-24-60
2.Label-Roll-60
2.Float-28-60
.Tab--biped pallette
.*--1 
1.Reflexive-104-40-240
.*--1 
2.Ident-4-300
.Tab--scripted vehicles
.*--1 
1.Reflexive-112-84-240
.*--1 
2.Label-vehicle pallette index-120
2.Index16-120-40-4-0-240-Ident
.*--2 
2.Label-local objects index-120
2.Index16-72-36-0-2-240-String-32
.*--2 
2.Label-x-16
2.Float-8-60
2.Label-y-15
2.Float-12-60
2.Label-z-15
2.Float-16-60
.*--2 
2.Label-Yaw-60
2.Float-20-60
2.Label-Pitch-60
2.Float-24-60
2.Label-Roll-60
2.Float-28-60
.*--2 
2.Label-team index-120
2.Int16-40-60
.Tab--vehicle pallette
.*--1 
1.Reflexive-120-40-240
.*--1 
2.Ident-4-300
.Tab--equipment
.*--1 
1.Reflexive-128-56-240
.*--1 
2.Label-equipment pallette index-130
2.Index16-136-40-4-0-240-Ident
.*--2 
2.Label-local objects index-120
2.Index16-72-36-0-2-240-String-32
.*--2 
2.Label-x-16
2.Float-8-60
2.Label-y-15
2.Float-12-60
2.Label-z-15
2.Float-16-60
.*--2 
2.Label-Yaw-60
2.Float-20-60
2.Label-Pitch-60
2.Float-24-60
2.Label-Roll-60
2.Float-28-60
.Tab--equipment pallette
.*--2 
1.Reflexive-136-40-240
.*--1 
2.Ident-4-300
.Tab--weapons
.*--1 
1.Reflexive-144-84-240
.*--2 
2.Label-weapons pallette index-130
2.Index16-152-40-4-0-240-Ident
.*--2 
2.Label-local objects index-120
2.Index16-72-36-0-2-240-String-32
.*--2 
2.Label-x-16
2.Float-8-60
2.Label-y-15
2.Float-12-60
2.Label-z-15
2.Float-16-60
.*--2 
2.Label-Yaw-60
2.Float-20-60
2.Label-Pitch-60
2.Float-24-60
2.Label-Roll-60
2.Float-28-60
.*--2 
.Tab--weapon pallette
.*--1 
1.Reflexive-152-40-240
.*--1 
2.Ident-4-300
.Tab--Device Groups(vjay)
.*--1 
1.Reflexive-160-40-240
.*--2 
2.String-0-180-32
2.Label-unknown-60
2.Float-32-60
.Tab--Machinary
.*--1 
1.Reflexive-168-72-240
.*--1 
2.Label-Machinory pallette index-130
2.Index16-176-40-4-0-240-Ident
.*--2 
2.Label-local objects index-120
2.Index16-72-36-0-2-240-String-32
.*--2 
2.Label-x-16
2.Float-8-60
2.Label-y-15
2.Float-12-60
2.Label-z-15
2.Float-16-60
.*--2 
2.Label-Yaw-60
2.Float-20-60
2.Label-Pitch-60
2.Float-24-60
2.Label-Roll-60
2.Float-28-60
.*--2 
.Tab--Machinary pallette
.*--1 
1.Reflexive-176-40-240
.*--1 
2.Ident-4-300
.Tab--Control Device
.*--1 
1.Reflexive-184-68-240
.*--1 
2.Label-Control Device pallette index-180
2.Index16-192-40-4-0-240-Ident
.*--2 
2.Label-local objects index-120
2.Index16-72-36-0-2-240-String-32
.*--2 
2.Label-x-16
2.Float-8-60
2.Label-y-15
2.Float-12-60
2.Label-z-15
2.Float-16-60
.*--2 
2.Label-Yaw-60
2.Float-20-60
2.Label-Pitch-60
2.Float-24-60
2.Label-Roll-60
2.Float-28-60
.*--2 
.Tab--Control Device pallette
.*--1 
1.Reflexive-192-40-240
.*--1 
2.Ident-4-300
.Tab--Sound Scenery
.*--1 
1.Reflexive-216-80-240
.*--1 
2.Label-sound scenery pallette index-180
2.Index16-224-40-4-0-240-Ident
.*--2 
2.Label-local objects index-120
2.Index16-72-36-0-2-240-String-32
.*--2 
2.Label-x-16
2.Float-8-60
2.Label-y-15
2.Float-12-60
2.Label-z-15
2.Float-16-60
.*--2 
2.Label-Yaw-60
2.Float-20-60
2.Label-Pitch-60
2.Float-24-60
2.Label-Roll-60
2.Float-28-60
.Tab--Sound Scenery pallette
.*--1 
1.Reflexive-224-40-240
.*--1 
2.Ident-4-300
.Tab--Lights
.*--1 
1.Reflexive-232-108-240
.*--1 
2.Label-Lights pallette index-120
2.Index16-240-40-4-0-240-Ident
.*--2 
2.Label-local objects index-120
2.Index16-72-36-0-2-240-String-32
.*--2 
2.Label-x-16
2.Float-8-60
2.Label-y-15
2.Float-12-60
2.Label-z-15
2.Float-16-60
.*--2 
2.Label-Yaw-60
2.Float-20-60
2.Label-Pitch-60
2.Float-24-60
2.Label-Roll-60
2.Float-28-60
.*--2 
2.Label-x2-32
2.Float-76-60
2.Label-y2-32
2.Float-80-60
2.Label-z2-32
2.Float-84-60
.*--2 
2.Label-Yaw2-60
2.Float-88-60
2.Label-Pitch2-60
2.Float-92-60
2.Label-Roll2-60
2.Float-96-60
.Tab--Light pallette
.*--1 
1.Reflexive-240-40-240
.*--1 
2.Ident-4-300
.Tab--starting/respawn settings
1.Label-starting/respawn settings-120
.*--1
1.Reflexive-248-68-240
.*--1
2.String-0-180-32-Invisible
.*--1 
2.Ident-44-300
.*--1 
2.Label-how much in clip-120
2.Int16-48-60
2.Label-how much ammo-120
2.Int16-50-60
.*--1 
2.Ident-56-300
.*--1 
2.Label-how much in clip-120
2.Int16-60-60
2.Label-how much ammo-120
2.Int16-62-60
.Tab--Player Spawns
.*--1 
1.Reflexive-256-52-240
.*--1 
2.Label-x-16
2.Float-0-60
2.Label-y-15
2.Float-4-60
2.Label-z-15
2.Float-8-60
2.Label-R-15
2.Float-12-60
.*--1 
2.Label-team index-120
2.Int16-16-60
2.Label-bsp index-120
2.Int16-18-60
.Tab--check Points?
.*--1
1.Label-check points? 264-120
.*--1
1.Reflexive-264-68-240
.*--1
2.Script-0-120 
.*--2 
2.Label-unknown-120
2.Int16-6-60
.*--2 
2.Label-unknown-60
2.Float-12-60
.*--2 
2.Label-unknown-60
2.Float-16-60
.*--2 
2.Label-unknown-60
2.Float-32-60
2.Label-unknown-60
2.Float-36-60
2.Label-unknown-60
2.Float-40-60
.*--2 
2.Label-unknown-60
2.Float-44-60
2.Label-unknown-60
2.Float-48-60
2.Label-unknown-60
2.Float-52-60
.*--2 
2.Label-unknown-60
2.Float-56-60
2.Label-unknown-60
2.Float-60-60
.Tab--KOTH?
.*--1 
1.Reflexive-280-32-240
.*--1 
2.Label-x-16
2.Float-0-60
2.Label-y-15
2.Float-4-60
2.Label-z-15
2.Float-8-60
2.Label-R-15
2.Float-12-60
.*--1 
2.Label-unknown-120
2.Int16-16-60
2.Label-unknown-120
2.Int16-18-60
.*--2 
2.Label-unknown-120
2.Int16-20-60
2.Label-unknown-120
2.Int16-22-60
.*--2 
.Tab--collections
.*--1 
1.Reflexive-288-144-240
.*--1 
2.Ident-92-300
.*--1 
2.Label-Suspended in air 1=Yes  0=No-200
2.Int16-0-60
2.Label-Constant 12?-120
2.Int16-4-60
.*--2 
2.Label-Spawn time-120
2.Int16-14-60
.*--2 
2.Label-Disappear time-120
2.Int16-16-60
2.Label-Spawn one at a time 1=Yes  0=No-200
2.Int16-18-60
.*--2 
2.Label-Unknown ID-120
2.Int16-20-60
2.Label-unknown-120
2.Int16-22-60
.*--2 
2.Label-x-16
2.Float-64-60
2.Label-y-15
2.Float-68-60
2.Label-z-15
2.Float-72-60
.*--2 
2.Label-Yaw-60
2.Float-76-60
2.Label-Pitch-60
2.Float-80-60
2.Label-Roll-60
2.Float-84-60
.Tab--mp default starting weapons
.*--1 
1.Reflexive-296-156-240
.*--1
2.Label-unknown-120
2.Int16-4-60
.*--1
2.Ident-64-300
.*--1 
2.Ident-72-300
.*--1 
2.Ident-80-300
.*--1 
2.Ident-88-300
.*--1 
2.Ident-96-300
.*--1 
2.Ident-104-300
.*--1 
.Tab--unknown
.*--1 
1.Reflexive-304-14-240
.*--1
2.Label-unknown-120
2.Int16-0-60
2.Label-unknown-120
2.Int16-2-60
.*--2 
2.Label-unknown-120
2.Int16-4-60
.Tab--Decals?
.*--1
1.Reflexive-312-16-240
.*--1
2.Label-unknown-60
2.Float-0-60
2.Label-unknown-60
2.Float-4-60
2.Label-unknown-60
2.Float-8-60
2.Label-unknown-60
2.Float-12-60
.Tab--Decals pallette
.*--1
1.Reflexive-320-8-240
.*--1 
2.Ident-4-300
.Tab--AI Style
.*--1
1.Reflexive-328-40-240
.*--1
.Tab--AI Style pallette
.*--1
1.Reflexive-336-8-240
.*--1
2.Ident-4-300
.Tab--AI Squad Group (344)
.*--1
1.Label-SQUAD GROUP-120
1.Reflexive-344-36-160
2.String-0-180-32-Invisible
.*--1
2.Int16-32-60
2.Label-Unknown Index ID-120
.*--1
2.Int16-34-60
2.Label-Unknown ID-120
.*--1
.Tab--AI Squads (352)
.*--1
1.Label-SQUAD-120
1.Reflexive-352-116-160
2.String-0-180-32-Invisible
.*--1
2.Float-32-60
2.Label-Bitmask32???-100-Left
.*--1
2.Int16-36-60
2.Label-Unknown-120-Left
.*--1
2.Label-Squad Group Index (344)-120-Left
2.Index16-344-36-0-38-180-String-32
.*--1
2.Int16-40-60
2.Label-Unknown-120-Left
.*--1
2.Int16-42-60
2.Label-Unknown-120-Left
.*--1
2.Int16-44-60
2.Label-Spawns on Easy and Normal-180-Left
.*--1
2.Int16-46-60
2.Label-Spawns on Hard and Legendary-180-Left
.*--1
2.Int16-48-60
2.Label-Unknown ID-120-Left
.*--1
2.Int16-50-60
2.Label-Unknown-120-Left
.*--1
2.Label-Vehicle Index-140-Left
2.Index16-120-40-4-52-240-Ident
.*--1
2.Label-Character Index-140-Left
2.Index16-376-8-4-54-240-Ident
.*--1
2.Int16-56-60
2.Label-Unknown ID-120-Left
.*--1
2.Int16-58-60
2.Label-Unknown-120-Left
.*--1
2.Label-Primary Weapon Index-140-Left
2.Index16-152-40-4-60-240-Ident
.*--1 
2.Label-Secondary Weapon Index-140-Left
2.Index16-152-40-4-62-240-Ident
.*--1
2.Int16-64-60
2.Label-Grenade Type Enum?-120-Left;1=frag, 2=plasma
2.Label-1=frag-60
2.Label-2=plasma-60
.*--1
2.Label-AI Orders Index (576)-120-Left
2.Index16-576-124-0-66-240-String-32
.*--1
2.Label-Vehicle Permutation-120-Left
3.Script-68-180
.*--1
2.Label-Unknown-120-Left
2.String-80-180-32
.*--1
2.Label-Unknown Index (440)-120-Left
2.Index16-440-40-0-112-240-String-32
.*--1
2.Int16-114-60
2.Label-Unknown-120-Left
.*--1
2.Spacer--25
2.Label-ACTOR-120
2.Reflexive-72-100-160
3.Script-0-180-Invisible
.*--1
3.Spacer--25
3.Label-X-20-Left
3.Float-4-60
3.Label-Y-20-Left
3.Float-8-60
3.Label-Z-20-Left
3.Float-12-60
3.Label-Facing Direction-120-Left
3.Float-20-60
.*--1
3.Spacer--25
3.Int16-16-60
3.Label-Unknown ID-120-Left
.*--1
3.Spacer--25
3.Int16-18-60
3.Label-Unknown-120-Left
.*--1
3.Spacer--25
3.Float-24-60
3.Label-Unknown Float-120-Left
.*--1
3.Spacer--25
3.Int16-28-60
3.Label-Unknown Index ID-120-Left
.*--1
3.Spacer--25
3.Int16-30-60
3.Label-Unknown-120-Left
.*--1
3.Spacer--25
3.Label-Character Index-140-Left
3.Index16-376-8-4-32-240-Ident
.*--1
3.Spacer--25
3.Label-Primary Weapon Index-140-Left
3.Index16-152-40-4-34-240-Ident
.*--1
3.Spacer--25
3.Label-Secondary Weapon Index-140-Left
3.Index16-152-40-4-36-240-Ident
.*--1
3.Spacer--25
3.Int16-38-60
3.Label-Unknown-120-Left
.*--1
3.Spacer--25
3.Label-Vehicle Index-140-Left
3.Index16-120-40-4-40-240-Ident
.*--1
3.Spacer--25
3.Int16-42-60
3.Label-Vehicle Spawn Enum-120-Left;1=?, 2=spawn in gunner?, 3=spawn in driver, 6=dont spawn biped, 7=spawn in passenger
3.Label-1=Passenger-80-Left
3.Label-2=Turret-60-Left
3.Label-3=Driver-60-Left
3.Label-4=out of vehicle-100-Left
.*--1
3.Spacer--25
3.Int16-44-60
3.Label-Unknown-120-Left
.*--1
3.Spacer--25
3.Int16-46-60
3.Label-Unknown-120-Left
.*--1
3.Spacer--25
3.Label-Spawned Permutation-120-Left
3.Script-48-120
.*--1
3.Spacer--25
3.Label-Spawned Properties-120-Left
3.Script-52-120
.*--1
3.Spacer--25
3.Int16-56-60
3.Label-Unknown-120-Left
.*--1
3.Spacer--25
3.Int16-58-60
3.Label-Unknown-120-Left
.*--1
3.Spacer--25
3.Int16-60-60
3.Label-Unknown ID-120-Left
.*--1
3.Spacer--25
3.Int16-62-60
3.Label-Unknown-120-Left
.*--1
3.Spacer--25
3.Label-Scripted Name-120-Left
3.String-64-180-32
.*--1
3.Spacer--25
3.Label-Scripted Event Index (440)-140-Left
3.Index16-440-40-0-96-220-String-32
.*--1
3.Spacer--25
3.Int16-98-60
3.Label-Unknown ID-120-Left
.Tab--AI Encounters (360)
.*--1
1.Label-ZONE-120-Left
1.Reflexive-360-56-160
2.String-0-180-32-Invisible
.*--1
2.Label-doesnt show up???-120-Left
2.Int16-32-60
.*--1
2.Label-BSP Index-120-Left
2.Int16-36-60
.*--2
2.Spacer--25
2.Label-AREA-120-Left
2.Reflexive-48-136-160
3.String-0-180-32-Invisible
.*--1
3.Spacer--25
3.Label-X-20-Left
3.Float-36-60
3.Label-Y-20-Left
3.Float-40-60
3.Label-Z-20-Left
3.Float-44-60
.*--1
3.Spacer--25
3.Label-Unknown ID-80-Left
3.Int16-48-60
.*--1
3.Spacer--25
3.Label-Unknown ID-80-Left
3.Int16-50-60
.*--1
3.Spacer--25
3.Label-Radius-60-Left
3.Float-52-60
.*--1
3.Spacer--25
3.Label-Bitmask32?-60-Left
3.Float-56-160
.*--1
3.Spacer--25
3.Label-Bitmask32?-60-Left
3.Float-60-160
.*--1
3.Spacer--25
3.Label-Bitmask32?-60-Left
3.Float-64-160
.*--1
3.Spacer--25
3.Label-Bitmask32?-60-Left
3.Float-68-160
.*--1
3.Spacer--25
3.Label-Bitmask32?-60-Left
3.Float-72-160
.*--1
3.Spacer--25
3.Label-Bitmask32?-60-Left
3.Float-76-160
.*--1
3.Spacer--25
3.Label-Bitmask32?-60-Left
3.Float-80-160
.*--2
2.Spacer--25
2.Label-POSITION-120-Left
2.Reflexive-40-32-160
.*--1
3.Spacer--25
3.Label-X-20-Left
3.Float-0-60
3.Label-Y-20-Left
3.Float-4-60
3.Label-Z-20-Left
3.Float-8-60
.*--1
3.Spacer--25
3.Label-y/n Enum-60-Left
3.Int16-12-60
.*--1
3.Spacer--25
3.Label-Bitmask?-60-Left
3.Float-14-60
.*--1
3.Spacer--25
3.Label-Bitmask?-60-Left
3.Float-18-60
.*--1
3.Spacer--25
3.Label-Unknown-60-Left
3.Int16-22-60
.*--1
3.Spacer--25
3.Label-Angle-60-Left
3.Float-24-60
.*--1
3.Spacer--25
3.Label-Angle-60-Left
3.Float-28-60
.*--1
.Tab--unknown
.*--2 
1.Label-unknown 368-120
.*--1
1.Reflexive-368-24-240
.*--1
2.Script-0-120 
.*--2 
2.Label-|||||||||||||||||||||||||||||||||||||||||| level 2 |||||||||||||||||||||||||||||||||||||||||||||||||||-500 
.*--2 
2.Label-whatever4-120
.*--1
2.Reflexive-8-12-240
.*--2
3.Label-unknown-120
3.Int16-0-60
3.Label-unknown-120
3.Int16-2-60
.*--2 
2.Label-|||||||||||||||||||||||||||||||||||||||||| level 3 |||||||||||||||||||||||||||||||||||||||||||||||||||-500 
.*--2 
3.Label-unknown 4-120
.*--1
3.Reflexive-4-8-240
.*--2
4.Label-unknown-120
4.Int16-0-60
4.Label-unknown-120
4.Int16-2-60
.*--2
4.Label-unknown-120
4.Int16-4-60
4.Label-unknown-120
4.Int16-6-60
.*--2 
2.Label-_____________________second reflexive level 1_____________________________-500
.*--2 
2.Label-whatever4-120
.*--1
2.Reflexive-16-16-240
.*--2
2.Script-0-120 
.*--2 
.Tab--char pallette
.*--2 
1.Reflexive-376-40-240
.*--1
2.Ident-4-300
.Tab--unknown
1.Label-I think that the chunk count is the size, not how many chunks there are-500
.*--2 
1.Reflexive-432-32-240
.*--1
2.String-0-180-32
.Tab--triggers?
.*--2 
1.Reflexive-440-40-240
.*--1
2.String-0-180-32
.*--2 
2.Label-unknown-120
2.Int16-32-60
2.Label-unknown-120
2.Int16-34-60
.*--2 
2.Script-32-120 
2.Label-unknown-120
2.Script-36-120 
.Tab--ai spawn limits?
.*--2 
1.Reflexive-448-40-240
.*--1
2.String-0-180-32
.*--2
2.Label-unknown-120
2.Int16-32-60
.*--2 
2.Label-unknown-120
2.Int16-36-60
2.Label-unknown-120
2.Int16-38-60
.Tab--cinimatic's pallette?
.*--2 
1.Reflexive-456-8-240
.*--1
2.Ident-4-300
.Tab--AI Text Strings?
.*--2 
1.Label-ai strings? 472-120
.*--1
1.Reflexive-472-124-240
.*--1
2.Reflexive-0-48-240
.*--2
2.Label-name-120
2.String-0-180-32
.*--2 
2.Label-unknown-120
2.Int16-42-60
2.Label-unknown-120
2.Int16-44-60
.*--2 
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2.Label-|||||||||||||||||||||||||||||||||||||||||| level 2 |||||||||||||||||||||||||||||||||||||||||||||||||||-500 
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3.Label-|||||||||||||||||||||||||||||||||||||||||| level 3 |||||||||||||||||||||||||||||||||||||||||||||||||||-500
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